We’ll implement the update() method from LineListener to check the playback status: public class SoundPlayerUsingClip implements LineListener else if ( = event. ![]() With this information in mind, copy the new loop code you entered to correctly place the keys in the space below. Recall that the piano is 800 pixels wide. In lesson 12 you write the code for for inserting sound into the game. 0 Yes - I am following the tutorial on 'trick-the-turtle'. ![]() Let’s first create a sample class, SoundPlayerWithClip, which implements the LineListener interface in order to receive line events ( OPEN, CLOSE, START, and STOP) for the playback. Check the Sounds Folder Greenfoot Tutorial Sound files must be placed the sounds folder of your Greenfoot project to be used in the game. I am working on exercise 5.18 (not the same as the book example) and it says: 'According to the text, Greenfoot refers to objects by the midpoint of their lengths and widths. Did you place the sound file within the sounds folder within the scenario folder of that which you wish to play the sound from rodr. In addition to looping sounds, it also allows users to start playback at a random location. Teaches: Use of GreenfootSound API to create and optimize music and sound effects.
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